THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
Soul of deep/chasm, Miskuk Fall/die to vermin, Mishuk Long away/sleeping, absent Wake/return, in strife Changed/anew, Milu-Mishuk - Kumakati legend, translation.
"Mishuk? Sounds Kumakati, from way down...Lower Timog. ‘Sposed to be something important locked away there, maybe for a reason ma said...” - Old Man Inggo, fisher.
- 5 days east, over muddy floodplain: -
“Trouble down by Sang-la. Somethin' stealin' livestock, people. Worried to Ligao about a spirit returnin'...mentioned a ruin on an island, since you ask." - Hiraya the Blue, merchant.
- 2 weeks south, along the coast: -
Timog Peninsula. Verdant jungles and fetid marshes, the lonely port of Sang-La in their midst. Mountains, jagged and alive, over the wall to the south. Whispers and turned heads speaking of death, politics, spirits. Underfoot: cockroaches everywhere. "Mishuk." The people pray for his return, a shield against the ever-present vermin. And for the missing animals and people.
This will take the form of an exploration/hex crawl of a tropical wilderness in a world of medieval fantasy using elements of "A Thousand Thousand Islands." The system will be a modification of "Cairn 1e"(based off "Into the Odd"), a rules light d20 roll-under system. Will likely include some cursing and horror elements, especially bugs and claustrophobia. Players of all experiences are welcome!