THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
Build your own life form from a collection of wacky traits using a deck of cards. Structured in rounds and eras until a game ending apocalypse strikes to put a stop to each player's character growth.
Draft your team of adorable little mythical Pixies to score the most points over three rounds. The game has you selecting cards from a central display and placing them into a personal 3x3 grid. It features lovely, colorful art, fun characters, and easy rules.
This event includes a full explanation of the rules, and the complexity is very low, so all players are welcome. Learning and playing the game should take about 45 minutes.
The Quick Play Zone features games that are easy to learn, play in less than an hour, and have fun friendly themes. If you’re interested in this game but the scheduled event is full, stop by any time during the weekend and I’ll set it up for you!
I love playing games, talking about games, teaching games, and I especially love introducing new folks to this awesome hobby. You can find me on BoardGameGeek.com as user MikeTuna. While you're there, be sure to join the Tucson Guild at http://boardgamegeek.com/guild/214.
Race to collect sets of attractions around the fair. Spend tickets to skip forward to the pile you want—or to steal one another player needs. At the end of each round, the player who holds the most of each attraction scores points.
The 2000 MB version of Buffy the Vampire Slayer board game included seasons 1-4 of the TV series. I've created season 5-7 AND a bonus game based on the season 3 episode "The Wish"! Players will get to play as "new" Good characters (Angel, Cordelia, Spike, Tara and Faith) and "new" villains (Anyanka, Glory, the Trio, Dark Willow, The First Evil and Caleb) as well as the characters included in the original game!
Forget a game board! This game is literally dropped onto the table! Toss colorful cubes to create a unique dungeon every round, then use clever geometry to carve out rooms, grab treasure, and avoid dangerous monsters. Dropped Too Deep adds huge monsters, new heroes, quests, treasures, and even cooperative challenges for more dungeon-crawling chaos. Fast, light, and delightfully unpredictable. Come drop into the dungeon!
Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.
In the Ancient Greece, the poleis (city-states) thrived increasing their population and culture, occasionally waging war against each other, erecting buildings and celebrating ceremonies to get the favour of the deities abiding on Mount Olympus. The players will lead one of these city-states (like Athens, Sparta, Corinth, Thebes, Argos and others) expanding it and worshipping the various gods in order to become the hegemonic power of the Peloponnesus!
In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.
Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.
Take tiles from different factories to build your own wall. Score points by making specific patterns and completing sets. Avoid taking too many tiles, or else you will lose points. The game ends when the first player completes a horizontal line of tiles on their wall.
In Kamigami Battles, you will play as one of the Gods of mythology competing for dominion over the realm. You will recruit ancient Warriors and Disciples to fight in epic battles against the Gods trying to conquer your world! Each God has a pool of life force called energy, and by reducing a God to 0 energy, you can either kill or seal that God away! Players can choose to pair up with their friends in Team Match or wage war on all those who oppose them in Free-For-All. In a Team Match, 4 or 6 players team up in pairs of two, with one player the Main God and the other the Support God, to be the last standing after eliminating all of the opposing Main Gods. In Free-for-All, 2 to 6 players battle for dominance by either eliminating all other Gods or by being first to reach 25 energy. Includes promo pack!
The legends of the lost city are true! Race through the jungle, across the water, and around the treacherous mountains to be the first to reach the riches of El Dorado. This game is a race featuring deck-building, with cards used for movement across the terrain or money to purchase more powerful cards. Choose your cards and path wisely!
This event includes a full explanation of the rules, and the complexity is low, so all players are welcome. Learning and playing the game should take about 60 minutes.
The Quick Play Zone features games that are easy to learn, play in less than an hour, and have fun friendly themes. If you’re interested in this game but the scheduled event is full, stop by any time during the weekend and I’ll set it up for you!
I love playing games, talking about games, teaching games, and I especially love introducing new folks to this awesome hobby. You can find me on BoardGameGeek.com as user MikeTuna. While you're there, be sure to join the Tucson Guild at http://boardgamegeek.com/guild/214.
The Transformers TCG is a battle-based card game where players control teams of Transformer characters and a deck of Actions and Upgrades defeat all of their opponent's characters before they defeat yours.
Each character has a star ? value, and your team can have up to 25?. Your deck must have a minimum of 40 battle cards, but you can have as many as you want.
Keep your eyes on the fries! Join a flock of greedy seagulls in a beak-to-beak showdown to snag the tastiest beach treats. Play cards to your stash for big points, or GIVE them to opponents to trigger special actions. Swap, steal, and ruffle rivals' stashes—then pull off your secret 'End Gull' strategy to become the ultimate Beach Bandit!
Naasii is a push-your-luck style game of chance. Inspired by traditional Indigenous games and classic American family games. You'll roll twelve-sided dice aiming to score sets or runs while not busting along the way. Highest score wins, but it's not all luck. You'll need to decide which numbers to pursue and when you've scored enough to keep ahead of the other players. You'll even be able to pick a lucky number that will get you a few extra points on other players' turns!
Designed by Kenna Alexander (Cherokee Nation, creator of Coyote & Crow) with art from Wolf Tomoyaketu (Comanche and Apache) and development by Daryl Andrews, Naasii brings the mischievous spirt of both Coyote and Crow to life in this fast paced, high-spirited game for the whole family.
An adorable strategy game that combines chain reactions with tic-tac-toe and cats! Come over and check it out! Each round takes 20-30 minutes, but it can go much faster.
1. The Story The Emperor is dead, and the throne lies empty. As a powerful noble, you must rally your influence to support a princess of your choosing and see her crowned. But you’re not alone rival factions will use coin, cunning, and courtly strategy to claim the crown first. In this fast-paced deck-building game, you must build your economy, secure your domain, and race to 20 Succession Points before your opponents outmaneuver you.
Send your legendary team of cats on a series of space expeditions to distant moons and planets! This game features a series of expeditions with each player choosing one of their cat astronauts to send along. The commander will take them deep into the stars…until they abandon ship and hand the controls to you. This is a push-your-luck game requiring a bit of planning, some clever timing, and all nine of your lives.
This event includes a full explanation of the rules, and the complexity is low, so all players are welcome. Learning and playing the game should take about 60 minutes.
The Quick Play Zone features games that are easy to learn, play in less than an hour, and have fun friendly themes. If you’re interested in this game but the scheduled event is full, stop by any time during the weekend and I’ll set it up for you!
I love playing games, talking about games, teaching games, and I especially love introducing new folks to this awesome hobby. You can find me on BoardGameGeek.com as user MikeTuna. While you're there, be sure to join the Tucson Guild at http://boardgamegeek.com/guild/214.
Netrunner is a two-player asymmetric card game set in a dystopian cyberpunk future where legendary hackers know as Runners try to thwart the megacorporation agendas by infiltrating servers and stealing them. The Corp aims to foil attempts by protecting with ICE. Netrunner is a LCG that is ran by the nonprofit organization Null Signal Games after the game Android: Netrunner was sunset by Fantasy Flight Games
Yeehaw! Get ready to play possum, round-up poker hands, and throw some outlaws in the hoosegow. In Pogo Possum Posse Poker, (2-4 players) take on the role of bounty hunters working alongside the famous Sheriff Wyatt O. Possum and his trusty pogo stick, Betsy. For greenhorns and veterans alike, players will use a unique card skipping mechanic to lasso up some playing cards to make specific poker hands, while they scout out and capture gangs of lawbreaking varmints in the Wild West. Combined with a standard deck of cards, your family is fixin’ to have a hootin', hollerin', and growlin’ good time, and see why Pogo Possum Posse Poker puts the ‘wild’ in the Wild Wild West.
Betrayal at House on the Hill is a tile game that allows players to lay out the haunted house room by room, tile by tile, creating a new game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.
Players explore the haunted house, gathering items and discovering secrets, until one of the characters triggers a haunt and one of a hundred unique scenarios occur, ranging from fighting monsters to crumbling reality tearing the house apart.
Use your unique talents to fight monsters collecting their bounties. Bounties add to your total score at the end of the game. Each Hero has their own abilities, and deck of cards to play with. Use attack cards, and items to damage or kill Monsters on the table.
This game swept Gencon by storm and sold out multiple times. Come play the highly sought after game released by Albi and published by Capstone Games in the U.S. The game last about 1.25 hours with teaching.
The animals escaped the zoo and now they want to get back in (They know where their breakfast will be served.) Help the animals wander the neighborhood and re-enter the zoo in this tile laying game. The game breaks all the normal tile laying mechanics so arrive with an open mind.
"The goal of the game is to help the animals and guide them safely back into their home. Players explore parts of the darkened zoo to discover the best routes home. Each round, players draft tiles and place them on their boards, triggering special actions and building a path back for their animals. Every animal has its own unique way of moving and scoring points, making each game a new adventure!"
Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players, ages 10+ and the games last about 45-60 min.
During their turn, each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).
Collecting animals and decorative elements earn victory points.
During the game, new conditions for earning points will appear.
The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.
Become an astronomer hunting for a mysterious planet hidden at the edge of our solar system! Survey sectors of the sky, gather clues through the companion app, and use clever logic to locate comets, asteroids, dwarf planets, and ultimately Planet X! Publish theories before your rivals and race to make the discovery of a lifetime. Perfect for puzzle lovers, deduction fans, and anyone who has ever looked up and wondered what’s out there!
Fish Cook is a super-sweet little economic game, where players are chefs buying ingredients and cooking fish. You can cook any recipe you can see, which means everything from the secret cards in your hand, to the finished dishes in other players' menus. Your money is your score (mostly), so buy smart and cook well. Play with the designer, James Ernest.
James Ernest is a prolific tabletop game designer, and the founder of Cheapass Games. His best-known games include Kill Doctor Lucky, Lords of Vegas, Unexploded Cow, and Tak: A Beautiful Game. He is over nine feet tall, celebrates three birthdays each year, and is made entirely of... Read More →
Wolves is a semi-cooperative board game for 3-6 players. You take on the role of a community leader attempting to manage limited resources to help get your people through the winter. To survive, you need to co-operate and share through the gifting of what you've gathered and grown, which will dwindle as you head toward winter. If any player fails to meet their community's needs, all players lose the game — but if everyone makes it through winter, the player who gained the most status will be elected chief of all of the communities and granted an additional victory.
Status is gained through efficient gifting of resources to other players and sharing excesses with your own community. Phases of each turn are played either simultaneously, or in status order, which can change from turn to turn.
Abridged description from the publisher: A "sequel" to the 1981 grail game, Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
As the proud owner of one of the tea gardens in the the Chinese Yunnan region, your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset, with six grades of tea quality and each region producing a different quality of tea. Transform your fresh, vibrant green tea leaves through fermentation, elevating them to rich, aromatic brown leaves that grow in quality — and value! — as they matur
Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
The number 1 game on bgg, and bafflingly obscure considering that. I've had so many people tell me they were excited to check it out I thought I'd give em all a chance.
Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Find a crew. Find a job. Keep flying. Cross the 'verse to complete jobs and get paid. In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.
Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes, the stronger they become. During the game, you control one of the crew members with a unique set of skills, personal deck of cards, and individual starting equipment. These heroes cover all your basic SF horror needs. For example, the scientist is great with computers and research, but will have a hard time in combat. The soldier, on the other hand... Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate. The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined and your character meets a terrible fate.
Arcanum Sanctorum Is hosting a game called spirit island! A game that is in the hard coop game genre.
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.
Tea Witches is a worker placement game set in the fantasy world of Britewitch City where players are witches running magical tea huts, in hopes of being the best in show at the annual Teaquinox Faire.
Whether you are a Barbarian at heart, a disciplined Dark Mage, or a crafty Strategist type; we are all preparing to face off against the Nightking. Knowing the flow of combat, different card types, and how these all synergize will prepare your Party to face off against even the most powerful foes!
Journey was created to appeal to fans of both TTRPG and JRPGs, sporting a unique retro style of pixel art ranging from 8bit to 32bit styles, all drawn and created by artists. No AI to be seen here!
Journey is an Adventurer party based battle game where you select a team of 3 Adventurers across a collection of Classes, each with their own unique play style, to battle one another in preparation for the greater evil. Unlike traditional TCGs, Journey rounds are much more dynamic due to the Agility system; rather than static turns, the flow of battle can change every Battle Block depending on you or your opponents actions.
Join me for a scripted demo to learn the basics of the system. Then join in free play with pre-constructed starter decks, where I will be there to answer questions and guide everyone through their first few games.
This year's Teaquinox Faire is heating up, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win!
In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme.
The game lasts four rounds, each representing one day of the Teaquinox Faire. Each day has two phases. In the summoning phase, players simultaneously draw a crowd of witches to their tea hut, being mindful not to push their luck too far as any identical witches will cause a hex, which results in witches leaving the queue.
In the service phase, players take turns sending their adorable TeaPups to various Bootiques in the city to gather toppings and collect tea from the rotating crystal fountain in order to serve witches waiting at their hut. Additionally, TeaPups can help players collect powerful upgrades, attract Celebri-teas, and brew up Special-Teas with bonus abilities. Clever TeaPup placement can also help you complete to-go orders for witches out and about in the city center.
Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire!
Yarr mateys!!! Ye be assemblin’ the rowdiest, pirate-iest, coin-gettin’-est crew on the high seas! In this game, you’ll be in charge of filling legendary Captain Flip’s pirate ship with the best crew you can muster. Each turn you’ll choose a new character tile from the bag, decide where to place them on your ship, and hope to earn the most coins.
This event includes a full explanation of the rules, and the complexity is very low, so all players are welcome. Learning and playing the game should take about 45 minutes.
The Quick Play Zone features games that are easy to learn, play in less than an hour, and have fun friendly themes. If you’re interested in this game but the scheduled event is full, stop by any time during the weekend and I’ll set it up for you!
I love playing games, talking about games, teaching games, and I especially love introducing new folks to this awesome hobby. You can find me on BoardGameGeek.com as user MikeTuna. While you're there, be sure to join the Tucson Guild at http://boardgamegeek.com/guild/214.
1. The Story The Emperor is dead, and the throne lies empty. As a powerful noble, you must rally your influence to support a princess of your choosing and see her crowned. But you’re not alone rival factions will use coin, cunning, and courtly strategy to claim the crown first. In this fast-paced deck-building game, you must build your economy, secure your domain, and race to 20 Succession Points before your opponents outmaneuver you.
Netrunner is a two-player asymmetric card game set in a dystopian cyberpunk future where legendary hackers know as Runners try to thwart the megacorporation agendas by infiltrating servers and stealing them. The Corp aims to foil attempts by protecting with ICE. Netrunner is a LCG that is ran by the nonprofit organization Null Signal Games after the game Android: Netrunner was sunset by Fantasy Flight Games
A classic detective game to solve who done it! Any one of the players could be the murderer, any item a deadly weapon, and any of the rooms of the mansion the scene of the crime. Can you figure out all of the evidence before the other players?
Timeline: In the Third Age of Middle earth - between the Battle of the Five Armies and the Fellowship of the Ring
Summary: Players acquire resources to complete various quests: Provisions (30 green), Travel (24 blue), Might (18 purple), and Gold (12 yellow). Players use Magic (10 white) as a fifth resource, which may be used in place of the others. Once a Quest card is completed, it earns points and provides an ongoing ability. In addition to the resources, Corruption (10 gray) gives an immediate benefit, but too much will bring suffering. By completing specific quest types (The Shire, Gondor, Rohan, Rivendell, and Legends), players can prove their worth and earn Contracts. The game ends when a player has completed a combined total of at least seven Quests and Contracts.
Wyrmspan is a medium-weight engine-building and tableau-management. Build your dragon sanctuary by excavating caves, attracting dragons, and strategically chaining their abilities together to create powerful combos.
Manage limited resources, expand your caves, and choose when to activate abilities to maximize your engine. Compete with other players for dragons, objectives, and Dragon Guild rewards while developing your own unique sanctuary.
Magical Athlete is a racing game of pure chaos! Roll a die and move your racer that many spaces — but all the racers have wacky, game-breaking abilities. Race four times, then whoever has the most points wins!
Netrunner is a two-player asymmetric card game set in a dystopian cyberpunk future where legendary hackers know as Runners try to thwart the megacorporation agendas by infiltrating servers and stealing them. The Corp aims to foil attempts by protecting with ICE. Netrunner is a LCG that is ran by the nonprofit organization Null Signal Games after the game Android: Netrunner was sunset by Fantasy Flight Games
Welcome to Cytress. You play as a rebel merc who has zeroed in on one goal. To get into Stratos – Earth’s largest sky hub. It is in this sky colony where you will find Earth’s most powerful, wealthiest, and most influential individuals.
These people enjoy having the largest portion of the pie, not to mention toying with the lives of everyone else on Earth – the Underbelly, as the inhabitants of Stratos love to call it. But you are not the type who tolerates these kinds of apathetic, arrogant attitudes. You must challenge these oligarchs and get into Stratos; you consider this action to be a show of defiance, proof that the leviathan city is not exclusive to the powerful few. But first, you must establish a name in the Underbelly, a strategy that will help in getting you and your crew into Stratos. Unfortunately, this is a journey that's not free from danger. Stratos has tight security, and authorities have their eyes on the gates 24/7. Anyone caught entering illegally is subject to instant termination without trial.
Fortunately, you have found a way in. The Tubes – vertical shafts that serve as the city's waste chutes. The Tubes will be your one-way ticket to wonderland, your only chance of acquiring a large portion of the pie. Of course, you will need the help of your crew to get in. So hone your skills, upgrade your abilities, and procure as many supplies as possible to achieve your objective.
You must employ cunning strategies and pick the juiciest missions among the lot. Regardless of which faction you choose, remember to use their key abilities to your advantage. That’s how you can outwit the competition and eventually win the game. So do you have what it takes to become a part of Stratos' elite citizenry? Or do you want to live a continued oppressed existence in the Underbelly?
The Druids of Edora is a game of strategic dice placement. Walk through ancient forests in the footsteps of fairy folk, past monolithic menhirs, and under strands of mistletoe. As druids you will place dice to take actions to gather provisions, gain knowledge, brew potions, and gain bonuses. Build stone structures, collect herbs, and leave your mark in the sacred wood.
Each turn is a few simple steps that with the right strategy will earn you prestige points and bring you closer to victory.
Dive into this fantastic new strategy game from the team behind The Castles of Burgundy.
Prove yourself worthy of the ancient ones and bring glory to your forest.
Command an airship expedition and race to collect shards of a magical falling star! Secretly bid your forces across floating islands, bluff your rivals, uncover hidden information, and build fortresses to strengthen your control. Every reveal brings suspense as you discover who really committed enough power to claim the prize. Easy to learn but packed with clever deduction and strategy. Take to the skies and outwit the competition!
Use your unique talents to fight monsters collecting their bounties. Bounties add to your total score at the end of the game. Each Hero has their own abilities, and deck of cards to play with. Use attack cards, and items to damage or kill Monsters on the table.
Orbis is a tactical game of world development and strategic resource management, in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether, players accumulate worshippers to spend on even more fruitful lands — some of which grant game-changing bonuses. The key to victory lies in having the most creation points (CPs) at the end of the game!
It’s half-time and the teams are regrouping for the final showdown. Meanwhile, the real heroes take to the field for the main event - a legendary race to determine the greatest mascot of all time! In this game, over three races you’ll be betting on which mascot will win a hectic race of stumbles, collisions, confusion, and chaos. Place your bets, and hopefully nudge the race a bit in your favor.
This event includes a full explanation of the rules, and the complexity is very low, so all players are welcome. Learning and playing the game should take about 45 minutes.
The Quick Play Zone features games that are easy to learn, play in less than an hour, and have fun friendly themes. If you’re interested in this game but the scheduled event is full, stop by any time during the weekend and I’ll set it up for you!
I love playing games, talking about games, teaching games, and I especially love introducing new folks to this awesome hobby. You can find me on BoardGameGeek.com as user MikeTuna. While you're there, be sure to join the Tucson Guild at http://boardgamegeek.com/guild/214.
Magical Athlete is a racing game of pure chaos! Roll a die and move your racer that many spaces — but all the racers have wacky, game-breaking abilities. Race four times, then whoever has the most points wins!
Netrunner is a two-player asymmetric card game set in a dystopian cyberpunk future where legendary hackers know as Runners try to thwart the megacorporation agendas by infiltrating servers and stealing them. The Corp aims to foil attempts by protecting with ICE. Netrunner is a LCG that is ran by the nonprofit organization Null Signal Games after the game Android: Netrunner was sunset by Fantasy Flight Games
A creepy cute strategy game where you balance encounters with hunters, hikers, and researchers as one of four different cryptids. Stage hoaxes, plant decoys, and lurk to build up your myth and legend!
The citizens of Verona have grown tired of the constant quarrel between the Capulet and Montague houses. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring peace to Verona. Players act as citizens of Verona and act to either add the characters to the Council or Exile them from the land. Players also wager Influence on character agendas and are awarded accordingly agendas are met.
Naasii is a push-your-luck style game of chance. Inspired by traditional Indigenous games and classic American family games. You'll roll twelve-sided dice aiming to score sets or runs while not busting along the way. Highest score wins, but it's not all luck. You'll need to decide which numbers to pursue and when you've scored enough to keep ahead of the other players. You'll even be able to pick a lucky number that will get you a few extra points on other players' turns!
Designed by Kenna Alexander (Cherokee Nation, creator of Coyote & Crow) with art from Wolf Tomoyaketu (Comanche and Apache) and development by Daryl Andrews, Naasii brings the mischievous spirt of both Coyote and Crow to life in this fast paced, high-spirited game for the whole family.
From the pages of Sonia Lyris’ The Stranger series comes a pub game by James Ernest, Rochi. This game was developed for Sonia’s Novel, Unmoored, and it’s a unique press-your-luck card game with unique mechanics and gorgeous tarot-style artwork. Come and play with the designer!
James Ernest is a prolific tabletop game designer, and the founder of Cheapass Games. His best-known games include Kill Doctor Lucky, Lords of Vegas, Unexploded Cow, and Tak: A Beautiful Game. He is over nine feet tall, celebrates three birthdays each year, and is made entirely of... Read More →
Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down.
The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.
The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.
Botanica is a light strategy game where 2–4 players grow vibrant gardens by selecting sets of plant, tool, and decoration tokens from a rotating nursery. On each turn, players decide how far to move the watering can around the nursery—spending water to skip ahead—to claim all tokens in a chosen section and add them to their personal garden boards. Flowers, clover, weeds, and decorations each score differently based on placement, adjacency, and majorities across specific board regions, while tools provide powerful one-time abilities such as removing weeds, duplicating plants, or swapping nursery tokens. The game ends when the shared water supply is depleted or when any plant or decoration type runs out, after which players tally points from their gardens, leftover water, unused tools, and any optional goal cards. Highest score wins, with ties broken by remaining water.
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?
Everdell is a game of dynamic tableau building and worker placement.
Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.
Flamecraft is a light-to-medium-weight worker-placement game. Visit shops to gather resources, collect sets of items, and use them to fulfill contracts and enchant shops for reputation. Multi-use cards provide flexibility as you decide how best to use your resources and abilities.
The modular town board creates a changing play space, while strategic dragon placement and hand management shape your options. End-game bonuses reward thoughtful collection and planning.
Grab your favorite drink and enter Barcadia, where dungeon crawling comes with a very literal health bar: The liquid in your cup! Explore an ever-changing dungeon, roll dice, battle ridiculous monsters, collect power-ups, and sabotage your rivals as you race to defeat the Grand Drink Guardian. Bring your own beer, cocktail, or favorite beverage and prepare for a fast, pun-filled adventure where taking damage means taking a sip!
Come play three different games in 2 hours. These are all great games to play with your family. • Just One: Work together to discover as many Mystery words as possible • Doodle Rush: Draw to get people to guess your words; Guess other people's drawings to score more points. • Inkling: A word game for 3-6 players with an innovative twist.
I’ve enjoyed board games my entire life but didn’t truly discover this hobby until 2017. I fell hard into it and there’s no looking back now! Enjoy playing and also blinging out my games with my 3D printers and laser cutter. Now doing that full-time (or rather all the time... Read More →
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.
In Smartphone Inc., you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors to become the most profitable and successful smartphone company in the world.
Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about price, production, research, and expansion. The game features a unique mechanism of planning, which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning, pricing, production, development, research, expansion, selling, and profits.
In the planning phase, all players simultaneously make decisions for the next year by overlaying ("patching") their two plan cards and all of their development tiles. The actions they plan on their cards and tiles in this phase will determine what actions they can perform during all of the later phases.
In the pricing phase, players change the price they charge for their smartphones based on their plan. A lower price helps to go earlier and sell more smartphones on the market, but a higher price, while risky, helps players to earn more money.
In production, all players produce smartphones.
In development, players take development tiles, which expand their planning possibilities in future rounds.
In research, players discover new technologies. Each technology not only expands players' ability to sell smartphones to customers, but also gives them special powers they can use during the game.
In the expansion phase, players open offices in neighbor regions, which allow them to sell in that region and develop their network of offices to more regions in further turns.
In the sale phase, players sell the phones they produced in regions where they have offices. But there is limited space in each region - and
In a bold age of neo-humanistic advancement and technological breakthrough, life evolved, and the lines between biology and engineering blurred. The limits of possibility were shattered. A great civilization rose toward the stars, toward an enlightenment increasingly within reach. That civilization collapsed. How and why are long since forgotten. Chaos reigned. Technological understanding was lost to generations of strife and survivalism as time rendered everything (humanity included) into discarded scraps of what once was. In this fallen world, the last wretched vestiges of humanity vie for the only hope for significance that remains: leverage.
Vestige is a highly-strategic, competitive modern euro that you can play in an hour. It is built around a resource alchemy system modeled on the color wheel that offers great depth but can be understood almost instantly; for example, mix might (red) and cunning (yellow) to attain guile (orange). A modular game board; variable end-game conditions; and a card-tableau, engine-building heart makes every game crunchy, and combo-driven. Derived from Vindication, Vestige reimagines its systems in a new setting and with a new depth-to-approachability ratio.
Each turn you move around a randomly generated map of locations, each offering a unique action or effect. Visiting these locations you unlock your potential, spread your influence, develop your attributes, build your network of contacts across three factions (smugglers, mercenaries, lawmakers), and then work with that network to complete jobs your contacts are suited for (unearthing artifacts, claiming bounties, and developing augmentations). Through action selection, card-tableau combo building, area control, and careful resource management you seek to gain more leverage than your opponents, all while the powers-that-be use any and all insidious tricks at their disposal to keep you down where they want you.
You’re a classical composer in the court of Emperor Joseph II. You’re trying to compose the greatest works that you can, knowing full well that the Emperor might ruin your work if it doesn't satisfy his untrained ear. Too Many Notes is a new game from James Ernest, still in playtest and ready for your thoughts!
James Ernest is a prolific tabletop game designer, and the founder of Cheapass Games. His best-known games include Kill Doctor Lucky, Lords of Vegas, Unexploded Cow, and Tak: A Beautiful Game. He is over nine feet tall, celebrates three birthdays each year, and is made entirely of... Read More →
In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.
Fog of Love, a 2 player game that's a romantic comedy as a board game! In this (for the most part) co-op storytelling focused game, players are given scenarios where they have to make choices that impact and define both themselves and their partner as they try to achieve their final destiny which may or may not compliment their partner's destiny. A really unique game unlike anything else. Enjoyable if you like to banter, embellish the flavor text on cards, and narrate your turns but want the structured and explicitly defined game mechanics and end game goals of a board game rather than the more loose nature and open ended story telling of role playing games. If it tells you anything about the game, the rules explicitly suggest the primary goal of the game should be to tell a fun story and trying to win should be secondary. See the 3 minute game summary video
Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumours began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armour and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia.
The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there is only 2 unraided Settlements or 2 Quests remaining on the Main Board.
From the publisher: The newest version of the Tales of the Arabian Nights celebrating its 40th anniversary. Enter the lands of the Arabian Nights alongside Sindbad, Scheherazade, Aladdin, and the other legendary heroes of the 1001 Tales. Travel the world encountering imprisoned princesses, powerful `efreets, evil viziers, and such marvels and the enigmatic Magnetic Mountain, the terrifying Ape Island, and the lustrous Crystal Palace.
The classic, award-winning storytelling game returns with you choosing your actions. While gameplay remain essentially the same, updates include 200+ new paragraphs in the story book, gender neutral game play, additional encounter cards, shortened status time periods, new terrain encounter rules, faster time of day shifts, and faster game play with fewer Destiny and Story points needed to win.
aunted is a mashup of town-building and storytelling. You’ll compete to build the best village above and below ground. Send villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. In Above And Below: Haunted, your village will attract the attention of ghosts. You can spend a turn to banish the ghosts from your building and send one to haunt another player.
Whether you are a Barbarian at heart, a disciplined Dark Mage, or a crafty Strategist type; we are all preparing to face off against the Nightking. Knowing the flow of combat, different card types, and how these all synergize will prepare your Party to face off against even the most powerful foes!
Journey was created to appeal to fans of both TTRPG and JRPGs, sporting a unique retro style of pixel art ranging from 8bit to 32bit styles, all drawn and created by artists. No AI to be seen here!
Journey is an Adventurer party based battle game where you select a team of 3 Adventurers across a collection of Classes, each with their own unique play style, to battle one another in preparation for the greater evil. Unlike traditional TCGs, Journey rounds are much more dynamic due to the Agility system; rather than static turns, the flow of battle can change every Battle Block depending on you or your opponents actions.
Join me for a scripted demo to learn the basics of the system. Then join in free play with pre-constructed starter decks, where I will be there to answer questions and guide everyone through their first few games.
This game swept Gencon by storm and sold out multiple times. Come play the highly sought after game released by Albi and published by Capstone Games in the U.S. The game last about 1.25 hours with teaching.
The animals escaped the zoo and now they want to get back in (They know where their breakfast will be served.) Help the animals wander the neighborhood and re-enter the zoo in this tile laying game. The game breaks all the normal tile laying mechanics so arrive with an open mind.
"The goal of the game is to help the animals and guide them safely back into their home. Players explore parts of the darkened zoo to discover the best routes home. Each round, players draft tiles and place them on their boards, triggering special actions and building a path back for their animals. Every animal has its own unique way of moving and scoring points, making each game a new adventure!"
Dragons & Cats After Dark is a 2-hour late-night gaming session featuring a selection of games inspired by mythical creatures, dragons, and mischievous felines. Choose your adventure and play one or more games during the session, with options ranging from clever card play and set collection to dexterity and spatial challenges.
Featured games include Resign of Dragoness, Seven Dragons, Nekojima, and Cat and the Tower. Whether you’re commanding dragons, collecting colorful sets, balancing cats, or building a precarious tower, there’s a game for every kind of night owl.
Come for the myths, stay for the cats, and try not to wake the dragons!
Come play two easy to learn games in an hour. • Up or Down? A card game with elevators! What could be more fun? • FUSE: A game that plays in 10 minutes or self-destructs! No pressure but those bombs aren't going to defuse themselves!
I’ve enjoyed board games my entire life but didn’t truly discover this hobby until 2017. I fell hard into it and there’s no looking back now! Enjoy playing and also blinging out my games with my 3D printers and laser cutter. Now doing that full-time (or rather all the time... Read More →
With the help of a friendly Kraken, players have descended to the ocean floor to search for lost treasure. Each round, players have a chance to gather treasure and return to the surface. While competing with other players for the most treasure, players must also be cautious of curious creatures and sea mines in the area.
Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.
Magical Athlete is a racing game of pure chaos! Roll a die and move your racer that many spaces — but all the racers have wacky, game-breaking abilities. Race four times, then whoever has the most points wins!
Before the racing begins, players will draft the four racers they will have in the game and choose before each race which to use. Races alternate between the "mild" side of the board and the "wild" side of the board. A race ends once two racers have crossed the finish line — with, generally, only these two players receiving points.
Dragons & Cats After Dark is a 2-hour late-night gaming session featuring a selection of games inspired by mythical creatures, dragons, and mischievous felines. Choose your adventure and play one or more games during the session, with options ranging from clever card play and set collection to dexterity and spatial challenges.
Featured games include Resign of Dragoness, Seven Dragons, Nekojima, and Cat and the Tower. Whether you’re commanding dragons, collecting colorful sets, balancing cats, or building a precarious tower, there’s a game for every kind of night owl.
Come for the myths, stay for the cats, and try not to wake the dragons!