THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
Tea Witches is a worker placement game set in the fantasy world of Britewitch City where players are witches running magical tea huts, in hopes of being the best in show at the annual Teaquinox Faire.
In Smartphone Inc., you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors to become the most profitable and successful smartphone company in the world.
Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about price, production, research, and expansion. The game features a unique mechanism of planning, which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning, pricing, production, development, research, expansion, selling, and profits.
In the planning phase, all players simultaneously make decisions for the next year by overlaying ("patching") their two plan cards and all of their development tiles. The actions they plan on their cards and tiles in this phase will determine what actions they can perform during all of the later phases.
In the pricing phase, players change the price they charge for their smartphones based on their plan. A lower price helps to go earlier and sell more smartphones on the market, but a higher price, while risky, helps players to earn more money.
In production, all players produce smartphones.
In development, players take development tiles, which expand their planning possibilities in future rounds.
In research, players discover new technologies. Each technology not only expands players' ability to sell smartphones to customers, but also gives them special powers they can use during the game.
In the expansion phase, players open offices in neighbor regions, which allow them to sell in that region and develop their network of offices to more regions in further turns.
In the sale phase, players sell the phones they produced in regions where they have offices. But there is limited space in each region - and
Come play two easy to learn games in an hour. • Up or Down? A card game with elevators! What could be more fun? • FUSE: A game that plays in 10 minutes or self-destructs! No pressure but those bombs aren't going to defuse themselves!
I’ve enjoyed board games my entire life but didn’t truly discover this hobby until 2017. I fell hard into it and there’s no looking back now! Enjoy playing and also blinging out my games with my 3D printers and laser cutter. Now doing that full-time (or rather all the time... Read More →