THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
As one of the leading scientific researchers in the galaxy, you're in high demand. You've spent the last two years on Alarria, a small terrestrial planet several light-years from Earth. You've been studying the diverse indigenous fauna, and your field research has already yielded some incredible results. However, your days as a simple scientific researcher are about to end.
An asteroid roughly the size of a small country has been picked up on radar hurtling towards Alarria — a planet killer. Your research work has been put on hold as the greatest minds on the planet have been recruited to develop plans. Time is running out as each second brings the asteroid closer to Alarria. Where will you focus your efforts? Which plan has the best chance to succeed? There's no time to waste. If something isn't done soon, the planet itself might cease to exist. Three distinct plans have been set into motion, each with a razor thin chance of succeeding:
A powerful laser is tracking the asteroid's approach and will fire as soon as it comes within range in hopes of reducing it to a mere pebble. An energy shield might be just enough to deflect the approaching asteroid, altering its course and saving Alarria. In a final desperate attempt to preserve some of the unique species of the planet, an evacuation plan has been ordered. The nearby forest moon, Fortuna, has been tested and can support life, and thankfully it's out of the blast zone. You just need to move as many of the species as possible before impact. How to Save a World is a worker-placement game with hand-building and resource management. Each turn, you assign workers to perform critical tasks or spend action cards to help advance your goals. At the end of each round, the projects will be assessed and the asteroid will move ever closer. Can you make the right decisions to avert disaster in this competitive science-fiction game?
At the end of this century a rain of meteors have slammed into Earth, drastically altering the landscape, killing the majority of people and erasing almost all signs of civilization. A few years after the impact, the remaining survivors began to congregate in the ruins of cities where the meteor effects were less severe to try to rebuild and establish a new society.
Years have passed and some of those ruined cities have started to flourish, but their resources that could be salvaged are starting to run out. Infrastructures and developments are still too inefficient to generate the necessary resources for the growing population. So in order to survive, the people of these cities need to venture into the Wastelands.
The Wastelands is a vast land area that was severely impacted by the meteors and only now becoming safe enough to explore again. It is known that there are ruined cities to salvage resources from, but there are unknown dangers as well.
The need for resources, together with the different societies formed in these newly populated cities, has created conflict and distrust that has grown among these factions. So now a race has begun to gather resources, grow and develop as quickly as possible to become the dominant faction to rule, not only over the Wastelands, but over all the nearby factions as well.
Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove, Rise to Nobility, Cavern Tavern), players will adventure to the Halfling Realm, the home to the finest, highly-talented, and most-legendary Bards of all the land.
As Bards, players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck, while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style, such as the Bardbarian, Sword Dancer, and Wardrummer. Learn new Bardic skills, tell tales and perform gigs, soothe the dissonant creatures invading the Grove, and contend with other Bards for the most Glory and Fame. Once all Glory has been collected, the Bard with the most combined Glory and Fame wins!
Each turn, players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits, while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus, coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks, Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game, as players build their songs, and then decide when and where to sing them.
Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made, players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play, the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change, additional Bardic skills can be unlocke
Can you survive the aftermath of a nuclear and biological apocalypse? You are the leader of a faction of survivors competing against others for primacy. Assemble and equip your party, then set out to explore the wastes, claim resources, and actualize your agenda. Build and manage your town to protect your citizens and resources. Make and break treaties to navigate your way through the minefield of bribery, betrayal, and hubris of the other players.
Fallen Land is set in the ruinous aftermath of post-apocalyptic America and is a thematic board game for 1-6 players. Featuring sandbox-style game play, it combines the elements of a strategy board game with card building and role playing. Driven by macabre stories of a world gone mad, players must adapt to the ever-changing variables: the cards, stories, interactions, and other threats.
The second edition contains 757 cards compared to 540 in the first edition. The map now includes Canada and Mexico. It also contains expansions there were previously released separately - Fallen Land: A Journey into Darkness and Fallen Land: Outriders Trading Post.