THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
Race across the universe as a Frollik on a mission: find the galaxy's most jaw-dropping hidden gem tourist destinations before anyone else does.
For a Frollik, it's not just about the destination — it's about being the first one to plant their antenna there. Pack your bags and join this raucous race across the space!
Super Battle Mon is an ultra fast TCG that you can play anywhere in just 3 minutes with 7-card decks, no table required! Player friendly and easy to get a full card set. Become part of the community today!
Take your place at the starting line with this award winning dexterity racing game for 1-6 players. Featuring characterful and wacky miniatures, Dodos Riding Dinos is a fun game for all the family. Flick eggs, throw bananas, drop meteorites, roll logs, toss the feather and dash with the Dodo token to win the race!
Dominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5x5 grid, and then points are counted based on number of connecting tiles and crowns.
Charmed and Dangerous is an all-ages, fairy tale RPG about your favorite Princesses & heroines! Once upon a time, the Princesses answered the Call to Arms and were forged into an army by the Queen of Fables to stand against the power of the Great Evils. When the War of Sharpened Crowns ended, the Great Evils were defeated and the realms were saved, but the stories of countless Princesses had been erased from the narrative, the Queen of Fables was gone, and the Princesses were changed forever. Now the Great Evils have returned. And though the scattered Princesses have grown up and lost the wonder of childhood, they must reunite to defend the realms and restore the erased tales before they disappear forever. Grab your swords, your boots, and your tiaras to join Gretel the Candy Barbarian, Briar Rosa the Necromancer, Dorothy Gale the Good Witch of the South, and many others as you battle to rewrite the fables and reclaim your place in these classic stories. https://www.backerkit.com/c/projects/3ws-games/charmed-and-dangerous-rpg/pre-launch Based on the hit card game of the same name: https://www.th3rdworld.com/collections/charmed-and-dangerous
Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
This is a spinoff of the classic game Betrayal at House on the Hill, flavored with Scooby-Doo lore and featuring simpler, family-friendly rules. Everyone starts off exploring a mansion, looking for clues. Then, a member of the gang disappears and that player takes on the role of the villain.
Make your very own soft foam throwie inspired by the fantasy world of Amtgard! Kids will follow me, Gem, through a simple step-by-step craft, learn how foam equipment is made safe for play, decorate their creation, and take it home when they are finished! Materials will be provided and no previous crafting or Amtgard experience is needed. This is a friendly hands-on craft activity designed for the RinCon Kids Track.
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily, dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?
In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives?
In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market.
If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card.
The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand
What is the Uzzle? It is the most fun, competitive, and challenging game you will ever play.
We combined the challenge of puzzles with the competitiveness of board games, and were able to develop the Uzzle.
Shuffle the playing cards and leave them stacked in the center of the table. Then distribute 5 blocks to each player. Flip over the top card and race to see who can solve the Uzzle first by matching the blocks to the pattern on the card. Once you finish, shout "Uzzle!" and grab the card. After taking the card, let the other players examine whether you have correctly arranged your blocks. If you have correctly solved the Uzzle, you get to keep the card and now have 1 win. Players vote on how many wins to play to.
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily, dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?
In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives?
In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market.
If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card.
The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand
An expanded version of the tasty and cute Sushi Go! card game that makes it easier for more players to join in. The rules give lots of options on different set ups so each game can be its own experience. Earn points by creating sushi combos and compete against the other players to collect the most types of sushi cards.