THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
Blood on the Sacred Wind is a Down Darker Trails adventure set in the high desert of the New Mexico Territory in the autumn of 1873. Seven teenage girls have been taken by a renegade Apache band under the command of a dangerous brujo (sorcerer) named Nah-Kee-Yo, who needs seven innocents at the threshold of womanhood to complete his ancient ritual. The investigators must track them across thirty miles of canyon country before the new moon rises — following a trail of escalating atrocity that tells, scene by grim scene, exactly what Nah-Kee-Yo is willing to do to fill his count.
Running in Call of Cthulhu, you are members of a group of limnologists from nearby Miskatonic University traveling here to Dunbrook to determine the cause of an algae outbreak in the lake it borders. Dark secrets are bound to bubble up. For some of the darkest corners of the Mythos are those with no escape.
This is a scenario of cosmic horror set in the Soviet Union. The investigators are Soviet citizens with security clearance: state security officers, scientists, physicians, engineers, and Party functionaries drawn together for a quiet, deniable assignment in a closed atomic city. Something has gone wrong in the earth beneath the plant. Moscow wants it understood, contained and above all kept silent.
The Ice That Dreams is a scenario of isolation, distrust, and slow biological horror. Six months before the scenario opens, a joint American-Norwegian research station called Thule sank a bore hole into an ice sheet that had not seen open air in perhaps six million years. What the drill found was not what anyone was looking for. This is a story about what happens afterward: about a small group of intelligent, rational people locked inside a steel and plywood box in the middle of the coldest, most lightless place on Earth, while something among them stops being entirely human, one cell at a time.