THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
Whether you are a Barbarian at heart, a disciplined Dark Mage, or a crafty Strategist type; we are all preparing to face off against the Nightking. Knowing the flow of combat, different card types, and how these all synergize will prepare your Party to face off against even the most powerful foes!
Journey was created to appeal to fans of both TTRPG and JRPGs, sporting a unique retro style of pixel art ranging from 8bit to 32bit styles, all drawn and created by artists. No AI to be seen here!
Journey is an Adventurer party based battle game where you select a team of 3 Adventurers across a collection of Classes, each with their own unique play style, to battle one another in preparation for the greater evil. Unlike traditional TCGs, Journey rounds are much more dynamic due to the Agility system; rather than static turns, the flow of battle can change every Battle Block depending on you or your opponents actions.
Join me for a scripted demo to learn the basics of the system. Then join in free play with pre-constructed starter decks, where I will be there to answer questions and guide everyone through their first few games.
Whether you are a Barbarian at heart, a disciplined Dark Mage, or a crafty Strategist type; we are all preparing to face off against the Nightking. Knowing the flow of combat, different card types, and how these all synergize will prepare your Party to face off against even the most powerful foes!
Journey was created to appeal to fans of both TTRPG and JRPGs, sporting a unique retro style of pixel art ranging from 8bit to 32bit styles, all drawn and created by artists. No AI to be seen here!
Journey is an Adventurer party based battle game where you select a team of 3 Adventurers across a collection of Classes, each with their own unique play style, to battle one another in preparation for the greater evil. Unlike traditional TCGs, Journey rounds are much more dynamic due to the Agility system; rather than static turns, the flow of battle can change every Battle Block depending on you or your opponents actions.
Join me for a scripted demo to learn the basics of the system. Then join in free play with pre-constructed starter decks, where I will be there to answer questions and guide everyone through their first few games.
Nippon: Zaibatsu is a new edition of Nippon, a fast-paced, area-majority economic game. Players control "zaibatsu": massive conglomerates of interconnected companies driving Japan's economy in the Industrial Revolution era.
During the game, players invest in new industries, build factories and railroads, and produce goods to saturate local markets and fulfill contracts — all to grow their influence and power and to become rulers of the new modernized country. Players are free to choose their playstyle and winning strategy: They choose what they score victory points for, control the game's pace with income turns, and race each other to get the most beneficial factories, markets, and bonuses.
All the core mechanisms of the original Nippon are present, but the components, art, and design are upgraded, and many gameplay features are reworked to get the game in line with modern trends. Nippon: Zaibatsu features new resource types, ships are heavily revised with new Iwakura mission rules, factories are much more variable, consolidation turns provide players with new rewards, and much more.
In Ada's Dream, work with Ada Lovelace to help build the first computer, fulfilling her dream in this alternate history Euro Game.
Over the course of the game (18 turns), players take dice from the Workshop Rondel, Give Lectures in Prestigious Institutions, Travel the UK, and Complete Assignments from Ada to gather Prestige Points.
Players add Dice, Gears, and Programs to their blueprint Board in a race to build the first Analytical Engine, using dice rondel and manipulation mechanics and literal "engine building". When any engine is completed, the end of the game is triggered and Prestige points are counted. The player with the most prestige, wins.
"For once, Zeus, Greek god of thunder and sky, is in high spirits. Hence, he decides to offer a generous gift to a worthy mortal and invite him, or her, to his realm, to Olympus. To determine a sufficient candidate, Zeus hosts a competition for his entertainment. Twelve legendary tasks are imposed upon the fearless participants: to erect graceful statues, to raise awe-inspiring sanctuaries, to offer capacious offerings, and to slay the most fearsome monsters. The first participant to master all the posed assignments wins the favor of the father of the gods himself.
Indubitably, you will not pass up this golden opportunity, so you clear your ship and rally your crew to follow on the trails of legendary Odysseus through the dangerous waters of the Aegean. But how could you find the righteous path onward? There is but one who can help you. Visit the mysterious oracle of Delphi and let her answers guide your ways.
In Stefan Feld's new game The Oracle of Delphi, the player's ships travel across a large variable game board of hexagonal tiles showing islands and the surrounding waters. Each player aims to reach certain islands to perform the twelve tasks given by Zeus: e.g., to collect offerings of different colors and to deliver them to corresponding temples, or to slay monsters of a specific type (and color), all of which can be discovered on the islands.
In order to execute these color-dependent actions, you are given three colored dice each turn, the so-called "oracle dice". Rolling the dice (at the start of the turn) is equivalent to consulting the oracle, whereas the results represent her answers. The answers determine which actions you will be able to take, but you will always have three actions per turn. However, a slight divergence from your fate is often possible.
In addition to the oracle, you can request support from the gods and you can acquire favor tokens, companions, and other special abilities that will help you win the race against othe