THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
The number 1 game on bgg, and bafflingly obscure considering that. I've had so many people tell me they were excited to check it out I thought I'd give em all a chance.
Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Tanto Cuore is back with a ghostly twist! It appears you have Inherited the abandoned Twilight Manor, which has sat dormant for decades since the family was chased away by the resident ghosts. No one knows for certain what transpired within these walls, but the hauntings have left the property untouched and possibly cursed.
It’s now up to the Twilight sisters to try to bring new life into their ancestral home. How far will they get as troublesome hauntings make things even more challenging while they try to restore the manor? It seems the ghosts aren’t too happy with the renovations and will do everything in their power to stop you!
Tanto Cuore 6 offers several new game mechanics. Here, players are in a rush to complete dilapidated rooms, avoid the ghosts, and perform seances to help with their goals. However, the spirits are not always willing to play along, and they can at times go out of their way to mess up your strategy if they turn evil!