THIS SCHEDULE IS NOT FINAL! WE’RE IN THE PROCESS OF UPLOADING THE FINAL SUBMISSIONS AND FITTING THEM IN - THINGS MAY CHANGE! Game signups will open on Sunday September 20th at 2 pm. Tickets purchased on Zeffy will be uploaded daily in the evening, and we’ll announce in the Discord when that has happened. You’ll also get an automated email from Sched when your ticket has been uploaded, with instructions on how to log in.
A classic detective game to solve who done it! Any one of the players could be the murderer, any item a deadly weapon, and any of the rooms of the mansion the scene of the crime. Can you figure out all of the evidence before the other players?
Three days. Three whole days without a cheese delivery!
The vital cheese shipment from Oaksgroove to Stumpsville is now three days overdue, and the mayor is getting worried. Where is the cheese? What happened to our mouse cousins? The mayor is calling for volunteers to venture to Oaksgroove and investigate.
Unfortunately, in the world of Mausritter, everything is bigger than you. An owl flying overhead is much more horrifying than a dragon when you are only a mouse.
You are a brave band of mice venturing into a vast and dangerous fantasy world where a simple journey across the grass field can become a fight for survival.
Sharpen your tiny swords and join us to find out what happened to the delivery from Oaksgroove.
Come find out about the great racing game: Magical Athlete. This isn't your boring race! Far from it! Great for kids of all ages (reading helps but if parents can help younger ages would do fine) -- even those adult kids too!
I’ve enjoyed board games my entire life but didn’t truly discover this hobby until 2017. I fell hard into it and there’s no looking back now! Enjoy playing and also blinging out my games with my 3D printers and laser cutter. Now doing that full-time (or rather all the time... Read More →
Come find out about the great racing game: Magical Athlete. This isn't your boring race! Far from it! Great for kids of all ages (reading helps but if parents can help younger ages would do fine) -- even those adult kids too!
I’ve enjoyed board games my entire life but didn’t truly discover this hobby until 2017. I fell hard into it and there’s no looking back now! Enjoy playing and also blinging out my games with my 3D printers and laser cutter. Now doing that full-time (or rather all the time... Read More →
This is a spinoff of the classic game Betrayal at House on the Hill, flavored with Scooby-Doo lore and featuring simpler, family-friendly rules. Everyone starts off exploring a mansion, looking for clues. Then, a member of the gang disappears and that player takes on the role of the villain.
Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily, dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?
In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives?
In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market.
If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card.
The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily, dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?
In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives?
In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market.
If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card.
The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand